Multiteam systems (MTSs) are "two or more teams that interface directly and interdependently in response to environmental contingencies toward the accomplishment of collective goals.
[3] In particular, MTSs are social networks whose boundaries are based on the shared interdependence of all members toward the accomplishment of a higher-order network-level goal.
It utilizes a PC-based flight simulation program called Total Air War (TAW), by Digital Image Design, Corp., in which players pilot a F-22 aircraft in the context of a fictional international conflict.
This PC-based simulation models a humanitarian aid multiteam system composed of two to three person component teams working on different functional tasks (e.g. special operations, mobile infantry) in different regions.
The MTS goal of DELTASim is to enable a convoy of humanitarian aid trucks to move safely through a hostile area.
Because of the complexity inherent within MTSs (including the possibility of competing component team goals), these systems present a unique challenge to leadership.
[9] The view of team leaders through the functional leadership lens has been extended to the MTS context in recent years.
[2] Marks and colleagues argued further that effective MTS leadership must balance the management of component team actions while maintaining cross-team interdependencies in response to environmental demands.