Multiwinia

In Darwinia, the player eradicated a computer virus that infected the world and threatened the life of the Darwinians.

After this, Dr Sepulveda deemed the world safe again, while being concerned about the fact the Darwinians once had to fight their infected kin.

[1] Each mode is designed to support between one and four players (human or CPU) and up to 50 unique maps of varying difficulties.

Scoring zones often become areas of heavy fighting, and are frequently occupied by several teams at once, all in intense combat.

[2] Large numbers of Multiwinians are required to lift the heavy statues, and they move very slowly.

The winner is the team that has successfully carried the most number of statues to their base.

Each team must complete several stages in order to successfully launch their rocket.

One team must defend a weapon of mass destruction (WMD) that will explode within a defined time period, whilst the other team must attack and destroy the WMD before the time period elapses.

[4] George Horlor rated the game 10/10 and recommended it, saying “one of the best RTS titles out there, you own Steam?

[6] IGN cited the crate power ups as the game's "most questionable element" and stated, "while it's still undoubtedly fun as a lightweight experience, it's far from being cerebrally rewarding or especially clever.

Two Multiwinian tribes battling in the King of the Hill game-mode