Subversion (video game)

[5] In Subversion, the player takes on the role of a criminal mastermind orchestrating a theft from a secured building: Subversion is going to be set in a modern High Tech environment, with you taking "mission control" over a team of skilled operatives in a hostile High Security building.

You will be using Sabotage, Social Engineering and Grifting, custom Electrical and Mechanical devices, Distractions, Hacking, Stealth, Acrobatics, Precision demolitions, Trickery, whatever gets the job done.

When things go wrong, a well prepared escape plan and well timed precision violence will get you out of a tight spot - or maybe not.

[7] At the BAFTA event, Chris Delay controlled one of a number of agents, each represented as a green "lily pad" placeholder.

There is also a currently unfinished hacking element that Chris Delay demonstrated by taking control of all the cameras in the building.

Delay described the development as now taking place from the "bottom-up" rather than the "top-down" approach used to generate the procedurally-generated cities.

[8] In the August 2010 blog post, he talked about his new 'sprinting' development methodology, and explained how the sound would work in the new game.