MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steve Nelson, more commonly known by "Veddge".
It is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner.
MyHouse is non-linear and follows no particular plot sequence; its areas may be explored and completed at will in order to achieve any of four available endings.
It makes extensive use of modern Doom modding features, such as portals, seamless teleportation, and scripting.
Attached to the map's download is a link to an online folder containing a myriad of information about MyHouse.
Alongside the file itself, there are screenshots of the map, photos of the supposedly actual house, sketches of various elements of MyHouse, and a journal.
The author continues to experience insomnia and progressively more surreal and impossible dreams as they work on the map.
They grow paranoid, and the map consumes the author's life, causing them to work on the project for days on end.
At the end of the journal, the author believes that the map has become a sentient entity and that it is too dangerous to be shared.
They intend to upload the standalone house without any of the mysterious new content but mistakenly post the "sentient" version.
[4] The map starts in the front yard of a suburban house, surrounded by a wooden fence with a boundless plane of grass beyond it.
As artifacts are collected, small icons of their respective items appear in a picture frame in the living room of the house.
In one instance, the sketch drawing of many dog heads resembling Cerberus is found in the Brutalist House.
[note 5] Ending zero is achieved by opening the gate requiring a blue key near the beginning of the map.
[15] The central setting for the map, the house itself, gradually changes and shifts in both appearance and function as the game progresses.
[4] For example, in an ending where the house is sold, the for-sale sign reads "Navidson Realty", a reference to a main character in the novel.
[18] It contains many sudden cuts, noise, and splices from "Running From Evil", drawing inspiration from Everywhere at the End of Time by the Caretaker.
John Romero, a cofounder of id Software and designer for Doom II, played the map over a livestream on Twitch.
[2][21] On May 11, 2023, YouTuber Power Pak made a one hour and forty-two minute video essay explaining MyHouse's mechanics.
[22][23] In a review for Rock Paper Shotgun, Saleh Karaman said that "if MyHouse isn’t already an icon of horror gaming, it soon will be" and that "there are endless layers of subtext and meta-textual connections in House of Leaves, and MyHouse mimics these, but with the copypasta horror of the internet.
[24] PC Gamer's Wes Fenlon praised the map's creativity and design, despite the age of its underlying engine.