Namco Classic Collection Vol. 2

Alongside the original arcade games, just like the first volume, Namco Classic Collection Vol.

Alongside retaining identical gameplay from the original game, a few new gimmicks have been added as well.

A fifth, yellow ghost who wears glasses named Kinky is introduced in this game.

The final round takes the form of a boss fight, where Pac-Man must defeat the Ghosts' Mech by eating all the Pac-Dots on the maze to destroy the Kinky clones and eventually the mech itself.

Unlike the other games in the collection, Rally-X Arrangement does not feature a two-player mode.

Items provide useful help to the player, including giving the player the temporary ability to crush enemy cars and rocks, slow the enemy cars down or make them run away, etc.

The game features new challenge stages which involve the player driving in a rock field to grab yellow flags while avoiding collision with rocks which deplete the cars fuel, to reach the goal point before time runs out.

The final round involves collecting all the flags on the course and getting to the goal point of the area.

Dig Dug Arrangement follows Taizo Hori (aka Dig Dug) as he attempts to rid each area of the monsters that reside underground by pumping them up until they explode, crushing them with falling rocks or knocking them out with explosions.

New gimmicks include new power-ups, several new enemies and unique stage gimmicks, New enemies include aggressive versions of Pooka and Fygar, a Unicorn enemy that can perform a sprint attack, an Explosive Robot that causes an explosion when it is defeated, a Dig Dug impostor that can pump up Dig Dug, and from the Cosmo Gang games, Dodongadon and Jammer.

New stage gimmicks include big rocks that can fall directly to the ground, destroying all earth below it, Cosmo Balls from Cosmo Gang that will slide towards the direction marked on the ball, destroying all enemies in its path and pipes that the player cannot dig through.

The game features new power-ups, such as increasing Dig Dug's speed, increasing the length, speed or power of his pump, hourglasses that can cause enemies to become inflated, rods that can cause meteorites or bullets to fall from the sky, a forcefield that protects Dig Dug from attacks, balances that increase the number of points earned from enemies, and two colored gourds with the red one giving Dig Dug ten points, or the green one causing effects to happen around the stage.

Each round has its own unique layout and features a different visual theme, such as a grassy terrain, a factory plant, a desert, an ice land, and the moon.

Out of the 50 rounds present, 5 of them are boss fights, which involve Dig Dug attempting to defeat a giant Pooka or Fygar in a wide open space by using explosive robots or ray guns to damage the boss and deplete its health bar.

A Namco Classic Collection Vol. 2 arcade machine in the Musée Mécanique .