Napoleon at Leipzig was designed by Kevin Zucker, with artwork by Rick Barber, Larry Catalano, Louis Dumoulin, Charles Kibler, Ted Koller and Felicien von Myrbach-Rheinfeld, and was published by Operational Studies Group in 1979.
However, Palmer noted "The trouble is that these pretty advanced leadership rules continue to build on a simple basic structure, and it one plays the full Grand Tactical Game, the effect is top-heavy."
Palmer concluded by giving the game an above average Excitement rating of 4 out of 5, saying, "I suspect that Napoleon's Last Battles fans will not want to be bothered by all the extra rules.
[4] In Issue 53 of Moves, Ian Chadwick didn't like the campaign game's Allied victory condition around the destruction of the Leipzig bridge, saying it did not reflect the actual battle.
[5] In Issue 21 of Phoenix (September/October 1979), Doug Davies found the game components "physically rather disappointing" but in terms of simulation, playability and enjoyment, "it scores favourable marks."
It succeeds in its prime objective of illustrating the command system of the Napoleonic era extremely effectively and does it in a style which makes it entertaining and enjoyable to play.
He concluded "As Russian Prince Pyotr Bagration said of the bold advance of the French 57th Ligne at Borodino, Bravo Messieurs, c'est superbe!