Napoleon at War is a "quadrigame", a game box holding four thematically connected 2-player board wargames that use a common set of rules, in this case four different battles fought by Napoleon: The game box contains: Many players stated that they would have preferred military symbols on the counters rather than silhouettes.
He commented that the rules were "extremely simple", but found issues with historical accuracy, saying "Unfortunately, as with other Napoleonic board games, Napoleon at War does not accurately re-create the tactical capabilities and restrictions of the time, and the more ingenious player will probably wish to improve the game by devising rules for flank and rear attacks."
Quarrie concluded, "Overall verdict — a good one for beginners because it is easy to learn and play, but lacking the detail necessary for accurate historical simulations.
"[2] In Issue 2 of Perfidious Albion, Charles Vasey noted that the various "quadrigames" published by SPI "do not show up much difference from one period to another.
"[7] In a 1976 poll conducted by SPI to determine the most popular board wargames in North America, Napoleon at War was rated very highly, placing 23rd out of 202 games.
[10] In The Guide to Simulations/Games for Education and Training, Martin Campion commented, "The games are fast-moving and suggestive of the strategic situation of the original battles.
"[11] In Issue 53 of Moves, Ian Chadwick reviewed Napoleon at War, and gave the quadrigame a grade of "B" for component quality.