Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively.
[1][2] ShadowPlay is supported for any Nvidia GTX 600 series card or higher.
Once ShadowPlay captures a frame, it encodes it using a dedicated GPU hardware accelerated H.264 video encoder that records up to 4K resolution at 130 Mbit/s with minimal performance impact to the rest of the system.
[4] The bitrate can be set manually and ranges available depend on user screen resolution.
[citation needed] On September 20, an Nvidia forum representative posted a thread to the GeForce forums, stating that the product was being delayed due to a problem with the video formats.