Oculus Rift CV1

Production of the CV1 concluded in March 2019, being succeeded by the Oculus Rift S. Facebook stated that it will continue to provide software support to the CV1 "for the foreseeable future".

[8] After the DK1 and DK2 prototypes, Oculus VR finally announced on May 6, 2015, that the consumer version of the Rift would ship in the first quarter of 2016 with pre-orders starting on January 6, 2016, at 8 am PST.

[18] In March 2019, Oculus VR stated that they planned to support the original Rift with software updates for "the foreseeable future.

[19] The device features two Pentile OLED displays, 1080×1200 resolution per eye, a 90 Hz refresh rate, and a 110° field of view.

[20][21][22] The separation of the lenses is adjustable by a slider on the bottom of the device, in order to accommodate a wide range of interpupillary distances.

The CV1 was struck by a design flaw by which the headphones lost sound on either side, after a cable running through the headband at the back of the headset was severed from regular use.

[citation needed] The Rift, or any other device being tracked by the system, is fitted with a series of precisely positioned infrared LEDs under or above the surface, set to blink in a specific pattern.

By knowing the configuration of the LEDs on the objects and their pattern, the system can determine the precise position of the device with sub-millimeter accuracy and near-zero latency.

[26] In its initial presentation, before the Touch controllers were released, the system was only used to track the head-mounted display, and a single sensor was included with the device, which was sufficient there being no chance of the user's hands blocking the headset from it.

Oculus Rift headset's backside, showing its lenses
Oculus Rift Constellation sensor
Oculus Touch controllers
The Oculus Remote, included with the first shipments of the Rift CV1, up until the introduction of the Oculus Touch controllers