Trench works, villages, firebases, headquarters, bunkers and gun emplacements provide strategic options for players.
[1] Play itself deviates from standard tournament paintball rules - in that when hit by paint, players move to a reinsertion zone and are back in the game within thirty minutes.
Emphasis is on completing objectives rather than solely eliminating enemy players,[1] and the game makes extensive usage of World War II era equipment and vehicles (including tanks and bazookas, among the standard paintball markers).
Each side has its own Battle Staff in corresponding "tactical operations centers" and divisions assigned to three different beachhead or other objectives.
The Allies invade from off playing field locations, including actual wet insertions from landing craft.