Oolite (video game)

Oolite is a free and open source 3D space trading and combat simulator "in the spirit of" Elite, a similar game published in the 1980s.

Among Oolite's several similarities to its source, the gaming experience is enhanced by the context set in Elite's original manual, and the accompanying novella, The Dark Wheel.

[2] In October 2006, after releasing the stable 1.65 version, Williams announced he would stop developing Oolite after implementing updated OpenGL shader functionality.

Subsequently, there were a number of test releases, with most notably the addition of JavaScripting capabilities to write missions and shader support.

It adds many new features, including greatly improved AI, an updated core shipset and an Expansion Pack management system.

Graphics and interfaces were upgraded, with the main improvement being the fully zoomable and scrollable galaxy map, which replaces the separate short-range and long-range charts.

Improvements were made to multi-monitor support, explosion graphics, and planet textures, and a "field of view" setting introduced to Game Options.

A Scenario Support System was introduced, essentially allowing people to rewrite the galaxies, ships, equipment and rules to make their own new space game using the Oolite engine.

It features a new terrain generation algorithm for more realistic looking land sections, adds cloud layers and adjusts ambient lighting for an overall more aesthetically pleasing result.

Other additions are high-DPI support on Windows, the ability to load expansion packs over HTTPS, the ability to use the mouse wheel for speed control when piloting ships using a mouse (Windows / Linux), and an Easy Start scenario for commanders who struggle to get their Lave-based MkIII combat-ready.

Modern lighting techniques have been deployed, applying physically accurate and energy conserving models for specular reflections on both ships and planets.

The player is the pilot of a spacecraft, capable of interstellar travel to other nearby planetary systems using wormholes generated by the ship's engines.

There are a small number of built-in missions in the game, inherited from Elite, where the player is given specific tasks to perform, such as destroying a stolen military prototype fighter.

Numerous modifications for Oolite have expanded the gameplay by adding in new missions, equipment, ships, space stations, trading locations and open-ended career opportunities such as courier or hitman.

[15] Since the game structure is intended to be ‘open–hooded’, objects and events that take place in Oolite are easily modified without need of programming skills.

As adding planetary bodies, minigames, HUDs, weapons and sounds are among several possibilities, testing the potential limitations of the OXP is still at an early stage.

The core program is fully extensible with new ships, missions and planets – and the universe you explore in Oolite is completely open ended.

With a more rewarding trade system than its contemporaries, fast paced combat, and a healthy dose of retro appeal, this is worth checking out.

"[20] NAG Online reviewed Oolite in September 2010, giving it a score of 85%: "A true classic reincarnated and reimagined: a must-play for space-sim fans.

Oolite' s default HUD
Galactic trade map of Oolite .
A large ship preparing to dock at a Coriolis station