OpenXR

[4][5][6] A provisional version of the standard was released on March 18, 2019, to enable developers and implementers to provide feedback on it.

[8] Reviewers of the 0.90 provisional release considered that the aim of OpenXR was to "Solve AR/VR Fragmentation".

This enables developers to build applications that will work across a wide variety of devices.

[10] The fundamental elements of this API are: The full specification can be found via the OpenXR Registry on GitHub.

[34] As implementers and developers get more experience with the extensions, they could get integrated into the core OpenXR API in future releases.