Pac-Man World 2

Others feature automatically-scrolling levels set underwater, in which Pac-Man can swim to avoid obstacles or pilot a submarine equipped with torpedoes.

[7] Collecting tokens will also unlock a jukebox, which enables the player to listen to the game's soundtrack, and a concept art gallery.

Hundreds of years prior to the game's events, the evil ghost king Spooky terrorized Pac-Land and the Pac-People.

The knight Sir Pac-A-Lot defeated Spooky in battle, and used the Golden Fruit to seal him under a tree in the center of Pac-Village.

In the present day, Blinky, Inky, Pinky and Clyde sneak into Pac-Village at night to cause mischief.

They steal the Golden Fruit from the tree, unaware of its purpose, and unwittingly release Spooky, who commands them to aid his plan to eliminate all Pac-People.

The next morning, Professor Pac informs Pac-Man of the trouble and asks him to retrieve the stolen Golden Fruit in order to save Pac-Land.

The residents of Pac-Village emerge to congratulate Pac-Man, while his dog Chomp-Chomp overhears the ghosts planning to free Spooky again and chases them out of the village.

Next Generation ranked it as the 56th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country.

[18] Pac-Man World 2 was nominated for GameSpot's annual "Best Platformer on Xbox" award, which went to Jet Set Radio Future.

[19] The Player's Choice edition of the GameCube version included Pac-Man Vs. as a bonus pack-in in North America.

Gameplay of a level from the game