Pac-Pix

Pac-Pix (パックピクス) is a 2005 action video game in the Pac-Man series, developed and published by Namco for the Nintendo DS.

As the first home Pac-Man video game to use motion controls, it involves using the Nintendo DS's touchscreen to draw Pac-Men and guiding them to eat all the ghosts on each page by using various gestures.

With inspiration from Apple personal digital assistants (PDAs) correcting text with a tiny puff, he found this type of control intuitive and wanted to implement it into a game.

Arrows allow the player to hit objects such as buttons on the top and bottom screens, as well as being able to stun ghosts.

Each page features various gimmicks that require the player to perform certain gestures, such as popping bubbles, activating buttons to unlock gates and light candles, mirrors that make arrows bounce to another direction and walls that make Pac-Men bounce off to the other direction.

Completing chapters with S to B ranks awards the player with cards, which displays descriptions of the various characters and objects that appear in-game.

The game was debuted at the Electronic Entertainment Expo (E3) in 2004 as a technology demonstration for the newly unveiled Nintendo DS hardware.

According to producer Hideo Yoshizawa, Pac-Pix was conceived as an arcade game by director Tetsuya Shinoda four years prior.

Using Apple personal digital assistants (PDAs), Shinoda noticed how corrected text would disappear with a tiny puff of smoke when crossed out by the user; he found this type of control intuitive and wanted to implement it into a game.

[4] According to Yoshizawa, the most difficult aspect of production on Pac-Pix was allowing the player to determine size, shape, and place of their own sketches within the gameplay environment.