Recent research has also suggested that parallel rendering can be applied to mobile gaming to decrease power consumption and increase graphical fidelity.
The frames rendered from different points of view can improve image quality with anti-aliasing or add effects like depth-of-field and three-dimensional display output.
This can be achieved by over partitioning the object space and assigning multiple pieces to each processing unit in a random fashion, however this increases the number of alpha compositing stages required to create the final image.
The open source software package Chromium provides a parallel rendering mechanism for existing applications.
It intercepts the OpenGL calls and processes them, typically to send them to multiple rendering units driving a display wall.
Equalizer provides an API to write parallel, scalable visualization applications which are configured at run-time by a resource server.
[5] Golem is an open source decentralized application used for parallel computing that currently works with rendering in Blender and has plans to incorporate more uses.