Pascal (microarchitecture)

Pascal is the codename for a GPU microarchitecture developed by Nvidia, as the successor to the Maxwell architecture.

[2] The architecture is named after the 17th century French mathematician and physicist, Blaise Pascal.

In April 2019, Nvidia enabled a software implementation of DirectX Raytracing on Pascal-based cards starting with the GTX 1060 6 GB, and in the 16 series cards, a feature reserved to the Turing-based RTX series up to that point.

While all CU versions consist of 64 shader processors (i.e. 4 SIMD Vector Units, each 16 lanes wide), Nvidia experimented with very different numbers of CUDA cores: The Polymorph Engine version 4.0 is the unit responsible for Tessellation.

The theoretical half-precision processing power of a Pascal GPU is 2× of the single precision performance on GP100[12] and 1/64 on GP104, GP106, GP107 & GP108.

Painting of Blaise Pascal, eponym of architecture
Die shot of the GP100 GPU used in Nvidia Tesla P100 cards
Die shot of the GP102 GPU found inside GeForce GTX 1080 Ti cards
Die shot of the GP106 GPU found inside GTX 1060 cards
GTX 1080 Ti PCB and die