PathEngine

The company was founded after Young left Infogrames Sheffield, and the first commercial version of the software was offered in 2002.

Over time, the software has been optimized[2] with rapid bug-fixes,[1] and has been made to support platforms such as the Xbox 360.

[5] PathEngine supports personal computers running the Microsoft Windows, Linux and FreeBSD, as well as the game consoles of Xbox 360 and PlayStation 3.

[7] PathEngine implements the search for the path and the movement of the agent in a three-dimensional medium with dynamic obstacles.

There are three types of licenses for PathEngine SDK, each of which differs in price and level of access to the source code.