Paul Norman (game designer)

He has been active in the music scene since 1970 and has been involved with the development of computer entertainment and information since 1982, including the production of Forbidden Forest in 1983.

On the development of Super Huey (claimed to be the first helicopter simulator launched on the gaming market), Norman cites the television show Airwolf and the movie Blue Thunder as inspirations for its gameplay.

[7] In 1990, Norman joined a development team at Tiger Media, acting as a scriptwriter, audio and music producer, creator, and engineer.

After two years as a design consultant for Sega, he was contracted to produce audio and video content for the Discovery Channel Software titled Carriers: Fortress at Sea.

[citation needed] Between 1995 and 1999, Norman became a consultant and contributor for internet projects, using Java programming to handle various responsibilities, from GUI to data processing.