[2] As in Amidar by Konami, the goal is to color the lines on a grid; each rectangle is filled-in after being completely surrounded.
The grid in Pepper II consists of four connected screens that make up a single level.
There are two types of enemies that must be avoided: Roaming Eyes and the Whippersnapper (Zipper Ripper on the ColecoVision version) who unzips all uncompleted zipped segments by moving over them.
Pepper's one defense is to enclose an area containing a pitchfork, which turns him into a devil for approximately four seconds.
If Pepper encloses the middle area when the energizer is a halo, the Whippersnapper disappears from the maze.