Phaser (game framework)

[2] Phaser uses both a canvas and WebGL renderer internally and can automatically swap between them based on browser support.

Games can be deployed to iOS, Android and native desktop apps via third party tools like Apache Cordova.

[7] Most elements and features of the framework have been rebuilt from scratch using a fully modular structure and data-orientated approach.

It uses axis-aligned (not rotated) rectangles and circles for collision detection on top of all basic physics engine features, like gravity, acceleration and drag.

Complex hitboxes can be very difficult to make out of the supported shapes and multiple objects in close proximity can cause stability issues.

It supports a multitude of features such as rigid, compound and composite bodies, elastic collisions, stable stacking and physical properties like mass and density.

Phaser supports spritesheets and texture atlases, which include multiple frames or character animations.

Additionally, Phaser supports preloading of audio files, ensuring sound plays without delay, ready for immediate playback, delivering a better gaming experience.

Compared with Phaser, Unity provides more powerful editor tools and wider platform support.

But Phaser is relatively lightweight, and the entry barrier may be lower for beginners, especially those who only want to focus on web game development.

Phaser vs. Three.js: Three.js is a cross-browser Javascript and application programming interface used to create and display animated 3D computer graphics in a web browser using WebGL.