PhyreEngine

[2] PhyreEngine is exclusively distributed to Sony licensees as an installable package that includes both full source code and Microsoft Windows tools, provided under its own flexible use license that allows any PlayStation 3 game developer, publisher or tools and middleware company to create software based partly or fully on PhyreEngine on any platform.

PhyreEngine supports OpenGL and Direct3D,[3] in addition to the low level PS3 LibGCM library.

[4] It provides fully functional “game templates” as source code, including support for Havok Complete XS, NVIDIA PhysX and Bullet for physics.

[7] Version 3.0, released in 2011, has a new and powerful asset pipeline, combining enhanced versions of the already robust exporters, with a powerful processing tool to generate optimized assets for each platform.

Also new is the rewritten level editor, which permits a far more data-driven approach to authoring games using PhyreEngine.