Pirates and Plunder

Subsequent chapters have the pirates escape their captors, find a ship, and so on, leading to rules about more advanced combat, experience points, etc.

[2] Pirates and Plunder was designed by Michael S. Matheny, and was published by Yaquinto Publications as a boxed set including three books, a pad, reference sheets, and dice.

"[3] In White Dwarf #36, Murray Writtle was impressed, writing, "This is a good game, because it is full of atmosphere and the rules can be as simple or complex as you want."

"[2] In his 1991 book Heroic Worlds, Lawrence Schick was unimpressed, describing the Pirates and Plunder game system as "Second-rate".

While the designers may have seen it as a noble effort to capture the pure swashbuckling fun of classic pirate novels and movies like Captain Blood, what we saw instead was a lack of imagination.