The Pirates of Dark Water

[1] Ren, the son of the dying King Primus of Octopon, sails around the alien world of Mer on a ship called the Wraith, searching for the "Thirteen Treasures of Rule".

Parts of Mer are continually in flux, like a river of spiked rocks that rises out of the ocean in the first episode and appears to defy physics (none of the characters are bewildered by the spectacle aside from its danger), but whether this is the Dark Water's doing or just the nature of the geologically hyperactive planet is unknown.

Octopon seems to have been centuries ahead of the current technological state of Mer, although it is probable that civilization is continually in decline due to the Dark Water oozing from the planet's core.

David Kirschner, the president and chief executive officer of Hanna-Barbera, created the series based on an idea he had when he was a child, inspired by "the works of Robert Louis Stevenson and the pictures of Howard Pyle and N.C. Wyeth".

[8][9] The Pirates of Dark Water was reviewed favorably in The Scarecrow Video Movie Guide, which contrasted it with other cartoons from the same period, noting that it was "...serious, well-written, and had a certain amount of craft in its character animation and watercolor backgrounds.

[citation needed] Pirates of Dark Water video games were released for the Super NES and Sega Genesis platforms, both published by Sunsoft.

The Super NES version is a side-scrolling beat 'em up, co-developed by Japanese and American staff members, where players can choose to play as Ren, Tula or Ioz and proceed to fight Bloth's gang.

The Genesis version, developed by Team Iguana (later known as Acclaim Studios Austin), is a side scrolling platform game with role-playing elements.