Pixel Game Maker MV

The development of Pixel Game Maker MV was directed by Takuya Hatakeyama for Kadokawa Corporation in Tokyo.

[7] Takuya Hatakeyama reports that during development some issues, such as the software being resource heavy or object clipping, had to be severely troubleshooted.

[8][9] Developers are required to enter into a partnership with Kadokawa Corporation to release games on the Nintendo platform, which supports resolutions of 1280:720.

The language is based on visual programming using event-driven logic, allowing users to create game elements and behaviors without the need for traditional coding.

Additionally, Pixel Game Maker MV supports the use of external plugins and libraries, which can be written in a variety of programming languages such as C++ or JavaScript.

[15] During the time of its release the software has been considered as a success within the independent developer community but has been criticized for being a relatively new and undocumented product, and lacking features such as drag-and-drop functionality.

[18][4] Other reviews indicated that Pixel Game Maker MV is a flexible program with a decent resource library and a relatively easy user interface.

Visual Scripting GUI and playtesting in Pixel Game Maker MV