Their product applies practical Computer Vision algorithms to the problem of gesture recognition in a wide array of environments, including Education and exergaming.
PlayMotion, in essence, "allows players to use the wall of the room as a videogame surface",[1] while "a graphics engine and video projector turn your actions into digital shapes and patterns on a large screen.
The company has a partnership with Carnegie Mellon's Entertainment Technology Center (ETC) who uses the platform to create next generation videogame and novel live performance concepts.
Their internal Funlab is an R&D incubator allowing for free thought and autonomous action which has produced many games and technologies throughout the years, including a landmark 5-screen, 250 player experience at Disney's Epcot in Orlando, Florida.
In 2009, PlayMotion released version 1.0 of a comprehensive SDK based on the Python programming language, one of the first software development kits to focus specifically on computer vision for entertainment application design.