If one player misses, they are asked "time-waster" questions that involve word puzzles or mathematical calculations, with their clock running until they give a correct answer.
If both players miss the same three-choice question, a time-waster is asked as a toss-up and both clocks stop as soon as either of them buzzes-in.
The affected player's clock runs until they answer correctly, after which the three-choice questions resume.
Starting with the player who has banked less time, the host asks open-ended general knowledge questions.
Using the total time they have banked, they must answer five questions correctly in order to win the trip.