[3] Like other walking simulators, the level of interactivity is limited, with the player simply exploring the environment on foot, swimming, or using water slides.
There are no monsters or antagonists that attempt to attack the player, which the developers make clear on the Steam page; tension is drawn instead from the atmosphere and aesthetics of the environment itself.
[7][8] The developers have acknowledged influence from Pike, along with other artists working in the space, including Mortain Colors, Matt Studios and Andrew Quist.
[10] Ahead of the launch, Tensori head Antti Järvinen was interviewed by PC Gamer and discussed an overcautiousness in AAA development when working with new concepts.
[12] Fandom Wire spoke highly of the environment, noting that "Even just the simplicity of the white tiled texture that covers the walls and floors becomes hypnotic after staring at it for an extended period of time to the point that you can almost smell the chlorine.
"[13] The Gamer journalist Mike Drucker referred to it as "The creepiest game I've played all year", adding that it was at times "oddly relaxing".
[5] Kotaku journalist Willa Rowe, a former competitive swimmer, described a nostalgia for early morning swim practices that the game evoked.