Keondjian said early in 2008 that an Xbox 360 port would follow: "we know it's the easiest.”[2] The company has also indicated that Mac and Linux versions of Q are available and that the platform would be compatible with the PSP, iPhone and next generation mobiles.
According to Qube, Q ships with a range of features including: arbitrary scene rendering algorithm support, arbitrary shader program support (HLSL 2 – 4, GLSL, Cg, shader states), keyframe animation, simultaneous n-dimensional animation blending, animation state machines, multi-gigabyte texture manager, background data streaming, hierarchical LOD and scene management schemes, collision detection, network-enabled media pipeline, live editing of game content, scripting across all core and custom components, cross-platform data formats and APIs, platform-specific extended data formats and APIs, 2D and 3D audio with effects, background texture compression / decompression, user input, hardware accelerated math, Max and Maya exporters, application framework, command line tool framework, and cross-platform build.
Early in 2009, Qube and Brighton-based server solution company RedBedlam announced that they would bring their technologies together to produce a ‘one stop shop’ for online environments.
Clients announced include Candella Software, Asylum Entertainment, EC-I Interactive, NearGlobal, Airo Wireless, and Beyond the Void.
In effect, a prototype for the version that was to follow it was first used on the BBC's Dinosaur World (June 2001), LEGO Creator Harry Potter and the Chamber of Secrets (Sept 2002) and projects for Microsoft and Virgin Interactive.