Quantum Moves

The game is part of the ScienceAtHome[3] umbrella project, developed by AU Ideas Center for Community Driven Research (CODER).

In Quantum Moves, the atomic wave function is represented as a sloshy liquid in an energy potential well created by the optical tweezers.

In 2012, the first version of the game was developed in the programming language MATLAB and tested in several high schools across Denmark.

Since then, Quantum Moves has been built in Unity multi-platform development engine and released in the App Store and Google Play for use in touch screen devices.

A small fraction of players found "better solutions than the numerical optimization, albeit with imperfect fidelities" well below the applied success criterion of 99.9%.

In 2018 Dries Sels demonstrated that not only the HILO algorithm but also "a simple stochastic local optimization method finds near-optimal solutions which outperform all players".

In their conclusion, the authors warn that "these results should only be understood as a necessary baseline study and a first demonstration for further exploration, and they should not be taken as a guarantee that player-based seeding is advantageous when comparing to increasingly complex algorithmic strategies."

The coordinator of the project continued presenting the data as true until 2020 where an internal investigation from the University of Aarhus [13] discovered there were problems in the way the equations were implemented, resulting in a mistake which deemed the findings false as other scientists have claimed since the release of the article in 2016.

How gameplay helps ScienceAtHome build a quantum computer