007: Quantum of Solace

Based on the James Bond films Casino Royale (2006) and Quantum of Solace (2008), it was developed by Treyarch for PlayStation 3 (PS3) and Xbox 360 and by Beenox for Microsoft Windows and Wii, and is mostly played as a first-person shooter, with occasional switches to third-person.

Other returning cast members included Judi Dench, Eva Green, Mads Mikkelsen, Olga Kurylenko, and Mathieu Amalric.

Critics generally believed that the game failed to live up to the standards set by GoldenEye due to its repetitive gameplay and short length, although they praised the multiplayer options, voice acting and music.

The game begins with MI6 agent James Bond kidnapping Mr. White, a member of the previously unknown criminal-terrorist organization Quantum.

Later, Bond spies on a meeting of Quantum members at the Bregenz Opera House and photographs them; among them is Dominic Greene, a well-known environmentalist.

By this time, Bond has met Camille Montes, who is seeking vengeance against General Medrano, who is trying to overthrow the Bolivian government.

Quantum of Solace is played as a shooter game across all platforms, with players taking on the role of James Bond in each version.

The PC, PS3, Wii, and Xbox 360 versions are primarily a first-person shooter, but perspective switches to third-person whenever Bond takes cover from enemy fire.

[7] Fights occasionally incorporate quick time events, requiring the player to press the correct button as prompted on-screen.

[26][27] The existing engine gave Treyarch a head start on development, allowing time for the team to create its own artificial intelligence (AI) and to add new features such as the cover system and takedown moves.

[25] The development team visited the sets of both instalments and observed some filming, while taking reference photos to help recreate the environments for the game adaptation.

[35][28][8] The Treyarch team played previous Bond games, including the acclaimed 1997 instalment GoldenEye 007, which provided the biggest source of inspiration.

[37] Quantum of Solace marked the first Bond video game for actor Daniel Craig, who played the character in the films.

[84] Bryan Stratton of GameSpy also found the gameplay repetitive: "There's no real hand-to-hand combat, no puzzle-solving to speak of, and all of the best vehicular action is limited to cut-scenes".

[2] Greg Nicksarlian of GameZone stated that the cover system "works fairly well, but it also means that you have very little freedom in approaching the gunplay.

[75][78][72][5] Travis Moses of GamePro concluded that the game "can't stand up to the properties it was based on, hampered by bland and repetitive gameplay".

He considered it a decent action game which "doesn't remotely capture the spirit of its source material", falling "well short of the year's best shooters".

[86] Critics generally believed that Quantum of Solace, like previous Bond games, failed to live up to the standards set by GoldenEye.

[2][74][6][75][87][88] Conversely, Roy Kimber of VideoGamer.com called it "GoldenEye for a new generation and by far the best Bond game we've had in years", stating, "Praise really doesn't come much higher than that".

Andrew Reiner of Game Informer criticized the lack of chronological order: "The result is a plot that bounces chaotically like a super ball in a stairwell.

[74] Alex Sassoon Coby, writing for GameSpot, found that the Casino Royale portion occupied too much of the game and felt out of place in the storyline.

[4] Nate Ahearn of IGN opined that the game felt like it was originally intended as a Casino Royale tie-in which missed that film's release date, prompting the developers "to tack on a few [Quantum of Solace] locations and slap a new name on the box".

[5][73][76] The Wii version was criticized for its difficult motion controls, as well as poor graphics and frame rate, the latter contributing further to the game's difficulty.

[18][77][79][80] Mark Bozon of IGN considered the Wii version a "wreck" because of its numerous issues, calling the frame rate "unreliable at best, and broken entirely in some areas".

[77] Nintendo Power considered the frame rate "extremely choppy" at times, and found the graphics to range from "so-so to downright ugly".

[17] In a positive review, Neal Ronaghan of Nintendo World Report called it "not only a great movie adaptation, but a good, mildly innovative video game".