In addition are several special identifiers: 'OO Medic Droid', 'A1 Automaton', 'ST Programmer' and 'AB Andrewoid' (the last two being plays on Steve Turner and Andrew Braybrook's names).
This initiates a sub-game in which both parties must light sections at the centre of a circuit board using a limited number of power supplies.
Should Klepto win, the player may attempt to salvage parts from the destroyed enemy, with a more dominating victory providing less damaged equipment.
[5] When the first location, Quazatron, has been completely cleared, Klepto proceeds to the next citadel, Beebatron (a reference to a rival microcomputer, the BBC Model B or "Beeb").
However, Steve Turner had been working on an isometric landscape engine for the Spectrum called Ziggurat and decided to use this with the Paradroid game mechanics, control system and patrol paths.
[5] This new isometric perspective (drawing visual comparisons with Marble Madness[7]) also provided an additional gameplay aspect – opposing droids could be pushed off edges in order to damage them.
[7] In their issue 51 retrospective, CRASH concluded that Quazatron was a successful fusion of arcade action and strategy, superior to the original Paradroid.