Paradroid is a Commodore 64 computer game written by Andrew Braybrook and published by Hewson Consultants in 1985.
In 2004, the Commodore 64 version was re-released as a built-in game on the C64 Direct-to-TV,[3] and in 2008 for the Wii Virtual Console in Europe.
[4] Enemy forces have hijacked a space fleet by turning its robot consignment against the crew.
Many rooms have computer terminals that provide access to maps of the current deck and the entire ship as well as droid information.
[9] As well as achieving a high score, Paradroid players can aim to completely clear one or more ships of robots and to attain a successful transfer from the 001 Influence Device to the unstable 999 droid.
[9] During the development of the original game, Andrew Braybrook kept a diary that was published in Zzap!64 magazine, in which he stated: The thing you actually play with are robots shown from above.
From there you can sift through all the robots and get large side view pictures and you can select things to get more information.
Last week we designed the game's 20-deck space-ship, but I'd like to actually build one just to make sure it all works—all the lift shafts tie up and the decks fit together.
You can log onto a console, select an option, make an enquiry on the test robot and get a big picture of it.
[11] Author Andrew Braybrook said in a Retro Gamer interview that the droid-swapping idea came from an arcade game, Front Line, where the player could enter a tank and had to leave it when it got hit.
[12] In another Retro Gamer feature, Braybrook stated that the cover of the Black Sabbath album Technical Ecstasy influenced him, where two droids "interfacing" can be observed, along with the corridors of the film Aliens.
[9] Later when Braybrook was working on Morpheus, he did another diary for Zzap!64 where he revealed that the then recently released Competition Edition of Paradroid was 50% faster than the original.
[23] When it originally came out, it received 97 out of 100 in the Zzap!64 November 1985 issue with the comment "THE classic shoot em up".
[6] It also received a "Gold Medal" where 98% is the highest score ever given in the magazine,[24] once again 97 out of 100 with the remark "A game no C64 gamer should be without", in 1989 for the re-issued "Heavy Metal" Edition.
Several Freeware or free and open source software clones of the game have been published: Andrew Braybrook's Graftgold partner, Steve Turner, wrote a version of Paradroid for the ZX Spectrum called Quazatron in 1986, also published by Hewson.