It was founded in 1998 by Servan Keondjian, Hugh Steers, and Doug Rabson who created the Reality Lab renderer and who subsequently played a leading role at Microsoft turning it into Direct3D.
Keondjian then set up Qube Software, initially with Hugh Steers, one of the founders of Magnetic Scrolls, later joined by Doug Rabson who had taken time out to work on FreeBSD.
Steers eventually left to pursue a range of personal software interests while the team grew with the addition of Peter Jeffrey and Jamie Fowlston.
Founder Servan Keondjian cites Q’s architecture as the platform's key innovation; a pluggable framework to which modular components or even script languages can be added via common APIs.
According to games industry media projects, using Q have reportedly been undertaken for the PC, Wii, PS2, PS3 while Qube says its compatibility extends to any system making use of floating point technology (i.e. excluding the GBA and DS) and has implied that Xbox360, PSP and iPhone ports are either complete, underway or can be implemented.