The game's interface is a text parser, which requires the player to input commands from a set (but unknown) list to have the character perform actions.
Most of the game takes place in the fictional city,[3] and on a restricted time frame;[4] the entire plot is concluded in 30 days.
This layout was employed as a primitive form of digital rights management: completing early quests was very difficult without the map in the manual provided with purchases of the video game.
[2] The game contains plenty of pop culture references, such as the Cookie Monster, and easter eggs, such as being able to don X-ray glasses at a particular time in order to see a character nude.
To achieve this status, the hero must act honorably throughout the game and Rakeesh, the liontaur (lion-centaur) will present to you his Paladin sword, Soulforge.
[10] Quest for Glory II takes place in the city of Shapeir and its surrounds, a land which is host also to Katta, humanoid, cat-like creatures.
[7] Directly following from the events of the first game, the newly proclaimed Hero of Spielburg travels by flying carpet with his friends Abdulla Doo, Shameen and Shema to the desert city of Shapeir.
In the final fight, the Hero attacks the palace and battles with Ad Avis, who falls to his presumed death begging for assistance from his Dark Master.
There are various Easter eggs throughout the game, such as the Starship Enterprise from the television series Star Trek appearing during the opening credits.
[12] Both names were chosen by the designers as parodies, as subtle references to a changing atmosphere within Sierra: Raseir is an Orwellian city, Ad Avis its totalitarian dictator.
[5] UK magazine ACE gave the Amiga version a score of only 600 out of 1000, praising its size, but criticizing it for its average graphics, grating music, slowness and for the large amount of disk swapping needed while playing.