Controlling a paddle-like craft, the player is tasked with clearing each stage by deflecting a ball towards a formation of bricks towards the top of the screen.
It was created as a response to Taito's 1986 arcade title Arkanoid, which helped revive the block breaker genre and inspire waves of its own clone games.
Using a rotary knob, the player controls a paddle-like craft fixed at the bottom of the screen, the objective being to deflect a ball towards a large formation of bricks in each round.
[3] It was created to rival the success of Taito's 1986 game Arkanoid, which helped revive the block breaker genre and spark a large amount of competition in arcades.
[1] In a retrospective, Retro Gamer magazine listed it among the best Breakout clones, although would refer to the game's difficulty as "bloody hard" and for not doing anything ambitious with the genre, claiming it was likely the reason for its confinement in Japan.