Specific tournaments or game formats may require that a deck consist of only cards from a single television series or film.
A point can be earned when opponents are unable to stop an incoming attack after it has penetrated all three of their colored zones.
The zones are where players flip over cards to defend against attacks, as well as where stored sources of energy and allies are placed.
If the card is a strike with sufficient intercept, and the player pays the energy cost, this initiates a counterattack.
When an attack is not stopped, it continues through to the next zone, where the player again flips over a card and has a chance to take an action.
If all of a given player's zones have become charged, he or she may choose to use a signature move (assuming the energy costs can be paid).
To do so, the player uncharges the zones and reveals the signature strike hidden within his or her Chamber card.