The object of the game was to build a fun fair in the midst of a scary forest while decorating the grounds, fending off various monsters, and completing many quests.
Loot drops from the chopped tree or root and will contain coins, XP (experience points), and often materials needed for quests and building structures.
At various "fun" levels, visitors will fly in on a zeppelin and roam the player's fair, playing games and using buildings and paying coins and XP for them.
Attaining levels will affect the game in various ways, such as unlocking items for purchase in the store (called Ye Olde Shoppe), new quests becoming available, new monsters appearing when trees are chopped, etc.
[3] Ravenwood Fair has launched on several other social networks such as Japan's Mixi,[4] IMVU,[5] South America's Orkut,[6] and Germany's StudiVZ.
[7] The game can be played in 9 languages: English, Spanish, Mandarin Chinese, Turkish, Italian, Indonesian, German, French, and Portuguese.
[15] On February 2, 2011, John Romero and Brenda Brathwaite gave an IGDA-sponsored presentation titled From AAA To Social Games - Developing Ravenwood Fair at Dolby Laboratories in San Francisco, CA.
[16] On February 22, 2011, Romero and Brathwaite gave a presentation at the SF Game Developer's Workshop titled A Post Mortem of Ravenwood Fair at the Art Institute of California - San Francisco.
[22][23] In the category of "Social Networking Game of the Year", Ravenwood Fair was nominated along with CityVille, Family Feud, FrontierVille, and Nightclub City.