Realms (video game)

Realms is a 1991 real-time strategy game produced by Graftgold Ltd. for MS-DOS, Amiga, and Atari ST.

During this intro, it tells the story of a prince watching his late father, the king being immolated at sea.

He is struck by lightning, which forms a serpent in his hands, an emblem of his right to rule the world.

Trade routes are important to collect tax revenues and keep control of the player's cities.

Capturing an enemy city involves laying siege to it, by sending an army to attack it.

The magazine concluded that the game "advances the genre but doesn't quite usurp SSG's Warlords as the quintessential fantasy wargame".

[1] The game was reviewed in 1993 in Dragon #194 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column.

[2] The One gave the Amiga version of Realms an overall score of 81%, starting their review by saying "Yes, it's like Powermonger and no, it's not as good."

The One highly criticizes the gameplay, stating that "Realms has missed quite a few opportunities with its design, most notably in the combat sections.

The whole process of laying siege to a town is glossed over and the battles could have had a lot more depth and strategic content."

Despite this criticism, The One says that Realms "Doesn't enter any new territory but does what it sets out to do with a degree of competence", and praises the controls as "concise and easy to get to grips with".