A “walking” mode enables players to move continuously rather than teleporting, although this poses a higher risk of motion sickness.
When creating rooms, players can use the in-game "Maker Pen", a tool resembling a hot glue gun, that can be used to draw shapes in 3D.
[2][3] Seattle-based development studio Rec Room Inc. (formerly Against Gravity Corp) was co-founded in April 2016 by Nicholas Fajt, Cameron Brown , Dan Kroymann, Bilal Orhan, Josh Wehrly, and John Bevis.
[7] In March 2021, Rec Room Inc. announced another funding round of $100 million with a valuation of $1.25 billion leading to its unicorn status.
Most of the music heard in Rec Room Originals were composed by creative director Cameron Brown,[10] whose in-game username is "gribbly".
[13] In June 2017, MIT Technology Review contributor Rachel Metz described it as a great example of VR's potential for social interaction while criticizing its underdeveloped anti-abuse features.