Red Faction II is a first-person shooter video game developed by Volition and published by THQ for the PlayStation 2, GameCube, Windows and Xbox.
In 2080, 5 years after the events of Red Faction, the nanotechnology developed by Axel Capek, the head scientist of the Ultor Corporation prior to its fall, has been claimed by the Earth Defense Force (EDF).
The player is introduced to their role as an explosives expert (codenamed "Alias") as he embarks on a special operations mission to claim the research data for the Republic of the Commonwealth.
The Red Faction at this point in the story is an organized resistance movement that is strongly opposed to the rule of Sopot and the skewed political tenets of The Commonwealth.
The squad eventually pursues Sopot and neutralizes all opposition in their way as the Red Faction takes the conflict to the streets in a joint uprising against the rule of The Commonwealth.
During the initial stages of the game, the Red Faction and the squad mutually support each other as they overcome shared objectives such as sabotaging propaganda installations.
The squad's leader, Molov, remarks that with Sopot dead and with the nanotech research in his possession, the Commonwealth's military forces have voluntarily pledged allegiance to him.
Tangier radios Alias soon afterward, and the two agree to shut down Molov's commandeered nanotech laboratory located within the colossal statue of Sopot.
IGN's positive side of their review called the PS2 version "a very solid, well-produced first-person shooter", but their complaints stated that: "Volition still shows some room for improvement when it comes to level design, spots of AI, and implementing the vast potential of the Geo-Mod concept."