Indigo is a 2012 tile-laying board game developed by Reiner Knizia and published by Ravensburger.
The idea of the game is to collect jewels from the board by laying tiles.
The board takes the form of a hexagonal grid, with one tile present at the centre and six at the edge, with even intervals.
The edges of the board between the tiles with topazes are marked with the players' colours.
[1] Nora Schreiber, reviewing from Spieletest, considered Indigo to be entertaining, praising its accessibility and strategy, but criticised its appeal for players who prefer more complex games.