It is a spin-off of the Super Dodge Ball series although it does not feature the Kunio-kun characters, despite it being licensed to Atlus by the then successor of Technōs Japan, Million Co., Ltd.
A feature previously introduced in Kunio-kun no Dodgeball Dayo Zen'in Shūgō and carried over to this game is the ability to perform tag team attacks, which allows the player to deal extra damage by performing an attack with multiple characters and having them jump into the opposing team's side of the inner court.
The teams in Bakunetsu Dodgeball Fighters were originally Japanese-centric, but were given mixed nationalities in Super Dodge Ball Advance.
[7] Nintendo World Report praised game's the multiplayer, music, artwork, and criticized the lack of options, replayability of the single-player mode, shallow gameplay, repetitive enemies, and failure to capitalize on its potential.
[10] Uncle Dust of GamePro gave a praise to the game for its graphics, controls, and the variety of challenges in the single-player mode.