After departing from Bohemia Interactive in early 2014, Dean Hall returned to his native New Zealand with the aim of fostering the local game development scene.
Set on a terraformed but hostile alien planet, players undertake timed missions called "prospects" to gather resources, craft equipment, and survive against environmental hazards and wildlife.
It features a detailed financial simulation, allowing players to analyze expenses and profits, and includes comprehensive modding support with built-in asset editing tools.
The game is expected to offer a seamless universe without loading screens, off-world base building, life support systems, and multiplayer functionality.
The game will also have extensive modding capabilities, allowing players to customize various aspects, including the solar system, as well as possibly offering the "reachier goal" of n-body physics.
[7] RocketWerkz operates two main studios: The company has played a substantial role in developing the gaming industry in New Zealand, offering opportunities for local talent and attracting international professionals.