Rules of Play expresses the perspective that a theoretical framework for interactive design has not yet been established.
This is not the first time this has been recognized or explored, but is explored in a fresh way in great detail - with one review stating that: "the book manages to bridge the emerging field of game studies methodologies and design theory".
You will see opportunities for meaningful play in every nook and cranny of the game you are working on right now.
"[2] The book is divided into four units, first introducing core concepts, then expanding on these with a detailed discussion of rules, play and culture.
The book is punctuated by guest contributions, including one essay and four commissioned games, each discussed alongside various prototype materials.