The cards have numbers, suits, positive and negative states, and role-playing cues that guide the gamemaster in telling the story and administering the game.
[2] In SAGA, a player holds a hand of fate cards that represent his health and the range of actions he can take.
This replaces the experience points system of many other role-playing games.
When a player attempts an action, he plays a card from his hand.
Playing a trump card means that the player can draw another card from the top of the Fate Deck and add the number on it to his total for attempting the action.