Scare for a Cure

SCARE for a CURE is an Austin, Texas-based nonprofit organization that raises money for local charities, including the Breast Cancer Resource Centers.

The torch was passed to Keith Ewing, former Britannia Manor construction manager, and continued in Wild Basin's Haunted Trails every year from 1996 to 2005.

[4] It also requires a significant physical contribution from the guests, not simply walking through, but running, climbing, crawling, sliding, and occasionally swimming and/or rowing.

High school drama troupes and Britannia Manor and Haunted Trails veterans continue to make up a significant portion of the volunteer pool, but they have been joined through the years by many members of the Elk's Lodge, as well as general theatre and Halloween enthusiasts from the Austin area.

The significant presence of movie, video game, and stage industries in Austin provides a large pool of talented individuals.

The other beginning was in Jarrett "The Defuser" Crippen's back yard charity haunt that he did for several years before SCARE for a CURE officially began.

The experienced floating volunteer pool, many of whom had been doing haunts for more than ten years, beginning at Britannia Manor, transferred their energy to Crippen's effort.

The Austin Elk's Lodge #201 provided SCARE for a CURE a prime location for a large scale haunt that could handle the traffic levels and other demands.

"[17] The basic premise was that a new technology had been invented that allowed players to upload their consciousness into video games so they could play directly, rather than through pushing buttons on a controller.

Richard Garriott has become a sponsor, and allowed them to build this year's haunt on the location of his partially completed mansion, which he refers to as Britannia Manor Mark 2.

Fairy tale archaeologists had visited their subjects of study and brought back artifacts from the fictitious world to showcase in their museum.

The murder mystery consisted of groups of guests traveling from one vignette to another, attempting to unravel the secret of the ghost town by talking to its dearly departed residents.