[1] Written in Atari BASIC, Scram uses differential equations to simulate nuclear reactor behavior.
It refers to immediately inserting all control rods into the reactor core to stop the reaction process.
[3] The user interacts with the game by moving the joystick, which makes a cursor jump from one "hot spot" to another on the screen, each one controlling one part of the reactor systems.
In an interview with Atari Connection magazine, he called it "a fascinating game" and "a great tool for learning what goes on in a reactor.
[6] In contrast, a review in the New Jersey Atari Computer Group (JACG) newsletter praised the extremely detailed documentation, but concluded that the game itself might be too technical for some players.