[3] A 30-second TV spot for Secret Paths in the Forest played on network and cable stations in New York and Chicago in late 1997.
[6] An article in The New York Times noted that young female playtesters enjoyed the title due to allowing them to see their own experiences played out through video game characters.
[7] In 2017, Vice retrospectively looked at the game as a "(now adorably primitive) digital tool for building visual narratives".
[8] The Wow Climax: Tracing the Emotional Impact of Popular Culture thought the game wholly embodied the juvenile goth tradition of revealing secrets to how the adult world works and giving the players tools to deal with it.
[11] The game was nominated by the Academy of Interactive Arts & Sciences in the category of PC Family/Kids Title of the Year during its inaugural awards ceremony.