Shadows of Cairn

[3] After managing to escape his holding cell, Quinn must use a combination of fighting and stealth to traverse several areas of the tiered outpost city in the mountains of Cairn.

In the game, the player takes control of Quinn and must navigate him through treacherous terrain, overcoming pits and obstacles by utilizing running, jumping, climbing, and hiding abilities.

The game guides the player by providing waypoints directly on Quinn's compass, indicating the locations they need to reach in order to progress the story.

These cutscenes feature full voice-acting (using tracks from the CD-ROM) and distinct animation styles, differing from both the cover art and the in-game sprites.

Despite the negative playability aspects, the "high resolution" (44.1 kHz) rock soundtrack received favorable attention earning praise from reviewers such as Computer Gaming World[3] and the Sydney Morning Herald.

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