Shard of Spring is a role-playing video game developed by TX Digital Illusions and published by Strategic Simulations for the Apple II, Commodore 64 and DOS computers in 1986.
Shard of Spring tells the story of a group of adventurers hired to retrieve the titular magical item stolen by a power-hungry evil witch.
The player's party in Shard of Spring can be made up of at least two human, dwarf, elf, troll or gnome adventurers, each of whom can be either a warrior or a wizard (both classes have very different set of traits to assign points to).
[6] For two centuries, a small island of Ymros enjoyed eternal springtime thanks to the enchanted Shard of Spring, a piece of the long-lost legendary Life Stone.
[14] On the other hand, Philippa Irving in Zzap!64 criticized the game's "lacklustre" presentation (55%) and "dull" graphics 65%, but nevertheless gave Shard of Spring a high overall rating of 88%, calling it "just short of brilliant" due to its "absorbing, tantalizing, and satisfying" playability.
According to a critical retrospective review by John Gorenfeld in Allgame, "unlike Wizard's Crown, SSI's RPG Shard of Spring has none of the company's characteristic war game detail.